The story, as you have probably heard, is that Apple’s industrial design is ripping off Dieter Rams’ classic concepts from the 60’s.
I would argue that good design is inherently supposed to end up with similar outcomes.
Looking at Dieter Rams and his 10 rules of good design:
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design makes a product understandable.
Good design is unobtrusive.
Good design is honest.
Good design is long-lasting.
Good design is thorough, down to the last detail.
Good design is environmentally friendly.
Good design is as little design as possible.
How could Apple make a product that doesn’t look the same when they follow rules like these so closely?
I look at other industrial design, and they might look different, but they usually only hit one or two (and most often none) of the above rules. Very few companies can be named that have products that consistently hit upwards of five – and Apple tends to make rules 2, 4 and 5 the main drive for any product. They design around user experience. People laugh at the cult-like following, but really, maybe there is a reason people are paying twice as much to get computers and products with comparatively less specs than the competition. Maybe that’s called good design. Maybe it’s because people (myself!) are so ridiculously fed up with upboxing computer parts that come in 5 layers of alternating cardboard and plastic (I’m looking at you Microsoft mouse).
I’ve said it before: I’m not an Apple fanboy by any means, I’m a fanboy of good design and frankly, everyone else is really lacking in that department.
People seem to confuse “design” with “style” and seem to think that good design means good styling or that good styling means good design (Ha!). I could spend the next paragraph listing products that look cool but ultimately fail entirely at what they’re supposed to be doing but I’m sure you could look down at your desk and find something that fits the description. It’s everywhere. Style does not equal design.
Dieter Rams is arguably the king of design.
So yes, the style is probably going to end up similar.
This is sad on so many levels. I mean, there’s the obvious humanitarian efforts to get schools for children and everything, but that can be replaced by some ugly brick monstrosity just like all the others have. The real crime here is tearing down not only a building, but an obvious icon of design perfection. The second image, above, reminds me of what good schooling is – of what a good work environment is. It’s perhaps a side point, but I think the compartmentalization in modern school architecture is wrong. I think having small windows and ever present kilometers of fluorescent tubes is wrong. We see photos of the Apple, Facebook and Google campuses and they’re designed well because that’s what helps employees be the best they can. Why on earth wouldn’t we do that for school environments? But, I suppose, America can’t even bother to pay teachers, so perhaps I’m asking too much.
Moral of the story? Education is being neglected on virtually every level. Also? The architecture is infinitely better than any replacement would be (read: freakin’ perfect) and I will be incredibly mad if they tear it down.
I don’t often ask to spread things, but I feel this is worthy to be passed on.
Since the blog is still in unofficial beta and ramping up to full awesome-power it should be noted that a new feature was added this morning: Lightbox!
I have two photos in this post, one of which is smaller than how it appears inline (above) and one that is larger. Clicking on them will make a nice Lightbox pop-under for a bigger view of the image (assuming the image is actually bigger, which isn’t always the case.)
The top from some old IBM ads and the bottom made by me because I wanted a different wallpaper for my work computer.
I was looking through my archives for an old file that a friend asked about and came across these in my renders folder from a few years back. They’re all mine, but I don’t think I released any of them previously – they’re mostly failed experiments and tests when I was learning Blender.