Forever Drive

I read this preview and was really excited for this game. Like Trackmania, it allows you to build your own tracks and place scenery and such which is something I will gladly spend hours doing. Add a Tron styled world and the promise of gameplay that isn’t about the goal ending as much as the journey itself? Awesome.

Then I watched the video.

Maybe it’s a personal preference, but I was hoping for the Trackmania / Wipeout / F-Zero style gameplay where you are literally hanging half off the edge of the road trying to control your vehicle with twitchy skill that only comes from hundreds of previous failures and ever self-promised “Alright, just one more try!” that keeps you up late into the night. Although, in writing that very sentence I figured out why they aren’t going that route: mass appeal. As we know, iOS isn’t exactly the market for the hardcore gamer (not that I am by any means).

But maybe make multiple difficulty levels?

It seems like a good start, but with some tweaking it could go from a meh game into a really addicting one.

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