I’ve done a few really basic doodles with Blender’s sculpt tools before, but after touring around Studio Y the other day I think it’d be good to learn some more organic modelling methods.
This is my first try. No reference, no real plan or idea. Just playing with the tools and experimenting. A couple of lights and a minor bump map with subtle SSS (which I should play more with as well, if I’m going to be rendering skin and stuff)
I’ll probably keep playing all night; might post some updates.
Look! More awesome posts: