Blender Ocean Sim
It’s been a while since I’ve posted my own work. Too long.
So, as we know Blender has had an ocean simulator for a little while now and I just got around to playing with it. I don’t really have much use for making oceans, but if I ever write a script for a Perfect Storm sequel, I’m totally set. Mostly, though, my version would just be like swimming pools and things becoming unrealistically angry and tidal wave over the sides onto those people who insist on sitting beside the pool but get all whiny when water touches them. You know the type. Like sunbathers, but sitting on lounge chairs beside indoor pools. Fluorescent tan.
Anyway, I’ve put the atrocious .blend file up for download but seriously, nothing’s even named or the renders made efficient or anything. You’ll have to throw in your own HDRi map for the world node texture there because for legal reasons I can’t redistribute the one I’m using. There’s no water textures or anything, it’s all procedurally generated (both by the ocean sim and by the proc. noise material).
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