Brink Concept Art Inspiration

In preparation for my graduation and moving I’m trimming the fat from my life and trading old useless things for either more valuable or less voluminous things such as video games. I still don’t have any time to play, but someday if and when I ever get sick I’ll be set.

Today I got Brink. It’s a game that didn’t review very well and sort of fell off the radar for most gamers. I’ve only played the first few levels and already I agree, but more importantly the art style is fantastic. It’s vaguely Mirror’s Edge in it’s sharp architecture and clean, smooth lines but with the chaotic ruin of Portal 2‘s beginning chambers (Brink’s environments have either been abandoned for some time or are active slums).

I remember being really excited when the first teaser trailers came out but when the debut price hovered at $50 I didn’t bother. So, it’s a bit late, sure, but we can still draw inspiration from it.

The parkour in the trailers, by the way, is grossly over played. The in game version is pretty meh. Still, just ignore him and watch the environment:

It’s a cool style and I’ve been in Blender making a few airports and malls. I’m reminded of the Wipeout Uber Mall and perhaps that’s another perfect game to visit for inspiration.

Look! More awesome posts:

  1. Dirt 3
  2. Concept Art – Portal 2
  3. In Gaming news: Portal 2 DLC and Reset

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