It’s my good friend and colleague’s birthday, so this tutorial is both for him and for him and the rest of you can learn from it too.
The texture can be found here. It isn’t by any means good, but it’ll work. Ideally, you’d have a layer of nuts, a layer for icing and so on set at different tile sizes, so they never loop as obviously as using just one image.
I should have made a texture for the background core spheres but I’m sure you can figure it out.
Tutorial for Blender 2.6 based on the ending of the first Portal game, which, I’ll say on more time: you need to play.
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