Avengers Concept Art

One of my favorite parts of the movie would be when this behemoth takes off from the water, utterly ignoring all physical restrictions that have air turbines trying to push seawater would have. Nathan Schroeder has an impressive gallery of not only Marvel movies (yes, plural) but also pretty much everything. Ever. There’s a crazy amount of work there, which is really, really cool.

If you imagine that this is just an updated version of the Skycaptain and the World of Tomorrow helicarrier it actually makes for a pretty cool universe crossover. It’d be sort of the original Captain America era, perhaps worked on by Stark’s older generations.

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Under Construction

Acrylo will be one year old next week and while we’ll have the usual celebrations the present will have to come a bit early to help alleviate some real-world work I’ll be busy with then.

Makeover time!

So, the CSS will be sketchy for a few days here and the graphics will probably be a good hodgepodge of things since I like editing live and in real time. Enjoy the show, and thank you for your patience.

This is a test block quote:

“Beef pork loin pork bresaola meatball prosciutto bacon. Ground round pig shoulder boudin. Bresaola ribeye ham flank. Kielbasa brisket andouille, cow spare ribs turkey bacon frankfurter filet mignon speck chicken ribeye. Ham corned beef meatball rump, pancetta pork sirloin biltong pork belly beef ribs. Shank pork belly filet mignon meatloaf, chicken tongue ham hock chuck meatball short ribs. Pork loin turkey ground round chuck, sausage pork belly beef ham hock bresaola drumstick frankfurter.” – Bacon Ipsum

The Eagleman Stag

So. Good.

To dissect it further would be to distract you from it itself, so I’ll leave for the moment. Watch.

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Human Speedpaint Practice

Reference – though I sort of roughed it in and promptly ignored it. I don’t often use references, so it’s a different workflow and old habits die hard. Yes, that’s the Starcraft 2 medic.

It does represent one of my first human paints. I’ve always been terrible at organic things, so it’s quite a step for me to be trying. I’m not entirely happy, but that’s the idea of practice, right?

And these are speedy paints. As in, under half an hour. That sounds like a lot of time, but it flies by.

How to Sell Anything to Anyone

Also: how to hire employees that will work for you, not just for your money.

I came across this and sat dumbfounded. I thought back to all these things I’ve been searching for over the years and realize this is the subtle clicking of pieces, the thing that’s been on the tip of my brain and needed just a gentle nudge to get rolling: operate not on what but on why.

And it’s true (though not in the neuropsychological sense – his brain map is a little bit off) – we have these other divisions for it: classical and romantic schools of thought. That one controls the concrete and the other abstract. Logic v. intuition. What and why.

Because ‘why’ isn’t really a thing. It’s just a reason for a thing, and even then, just as often not because it’s a precursor; a filter for bad ideas, for things that have silly answers to itself: why?

It’s also the answer I’ve been searching for with regards to a specific subsection of the market I call curated brands. Best Made Company stands out, but there are endless examples. They aren’t a company that makes and sells axes. They’re a company that believes people should be well equipped for adventuring. That’s why they also sell all of these other, often unrelated things. They don’t exist to sell axes, they just happen to sell axes.

So I think this is a piece that slots into my artisan question – how can I, as a person, feasibly do these things? It’s “unheard of” (which, as I’m learning, isn’t true :: it’s far more common than we think) to be such a generalist. Every startup advice book I read repeats the mantra of focusing on the one thing you’re truly good at but I wonder – what if that one thing is curation? What if, and I ask this about myself specifically, my passion is in the act of curating and the store aspect isn’t actually the point? Best Made, by those definitions, should only sell axes. That is the core one good thing they’re good at. But I suspect that if they only sold axes they would be fulfilling the ‘what’ and not the ‘why’ which would result in a lesser business because the people who follow them aren’t interested in axes, they’re interested in adventuring.

There’s something of a paradox there, and it’s very interesting. Maybe not a paradox… a tipping point. There’s a graph with a curve that says doing the one thing you’re good at is a good thing – it’s focus – if and until you can generate more support by selling a belief or passion instead of a product.

But there is a self loop inside there: that one focused thing should also be inspired by a belief or passion instead of simply shipping for money.

My new conclusion, from the above two paragraphs, might be something like this:

All business ventures should be driven by a belief or passion and the number of types of goods sold should be inversely proportional to the amount of internal work required.

So that allows you to sell one awesome idea – let’s say… an app you’re developing internally – and really focus on it. Or curate, since while it’s work in itself, it’s still supplied by external manufacturers and therefor less internal worry. It’s a spectrum. Best Made falls in the middle: smaller selection, but they also make a lot of things in-house. Same with Apple. So the scale of the company is independent of the spectrum’s scale and location. It’s a 2D spectrum, then, really. Okay, so maybe it looks like this:

Size v. scale is an interesting subtle difference. I’m not sure I’m using them quite right here, but up is bigger (often richer) companies and down is smaller, more indie companies.

You can place people as you like: Apple v. Dell, Ferrari v. Ford, Best Made, Instagram, Facebook, Red Lobster.

In the end: sell your passion, not your product. In successful companies, that’ll be one in the same, but remember the order for marketing.

Acrylo Aerospace

Aerospace, of course, being the coolest word to put after any name.

Soon: sew-on shoulder patches! (heh, not really, though)

Gallery WIP

It’s a rainy saturday morning so I made this and decorated a cake I made yesterday.

Things to do:

  • Populate the shelves with neat things.
  • Render with more samples
  • Fix the bump map on that wooden box
  • Maybe add some pendant lights or something; continue adding interest.

But, it’s a start.

The Fault in Level Design Architecture

This is something rampant and widespread in level-based games, don’t get me wrong. I’m picking on Tomb Raider specifically because I know exactly why it has to be this way, it still bothers the player’s subconscious. It happens a lot in Dues Ex: Human Revolution too, but that at least could be explained by, say, defense turrets and other devices unseen but dangerous until you deactivate them from the inside when you’re ready to leave. That’s plausible.

So the levels are generally something like this:

You start at the bottom there and grapple up some mountain or have your butler in a helicopter or yacht drop you off, then you figure out the puzzle to open the door and proceed through this gauntlet of traps and trials, killing the animals that have been sealed in the tomb for countless years waiting just for you to come. Maybe that’s why they’re so ferocious: they haven’t eaten in a long time. After dispatching all danger and overcoming all ridiculous odds, you finally come to the main room containing the crystal or amulet or key or whatever and proceed to grab it – here there’s two options: one, a secret door in the back opens up and you just run out happily. Two: the temple starts to shake and crumble and you go back through all of those traps again until you get back to the front door where some bad guy with a terrible fake accent thanks you for retrieving the goods for them, proceeds to knock you out and takes it.

Now, I’m entirely happy with this. The games are still entertaining and I quite like them. The puzzle rooms are often clever and that side of the level design is actually fantastic. If you can ignore the very obvious and conveniently placed ledges and gaps that are perfectly sized for Lara, the environments are actually very cool. The way some of the rooms fit together to allow you to do some things while certain areas are activated / switch when not are nothing short of brilliant on the designer’s part – commendable.

But then there’s the bit that bothers me.

All of these tombs, save for some of the darker corridors, are naturally lit by huge chasms in the ceiling. Looks cool, sure, sunlight streaming in. Makes for a workable game, since it isn’t completely sealed and black, which is, you know, nice. But it raises the question: if you have the helicopter there, why don’t you just drop in, grab the crystal amulet of cosmic power and activate the winch to pull you back out. It’d be so much easier!

The better question is why the bad guys don’t do that. They thank Lara for retrieving it because they know the traps would kill them, so they just wait for her to come back out – I would too – but they have helicopters and winches – go for the huge skylights.

Now, it’s a petty nit to be picked but I’d argue that it’s this sort of subconscious disconnect that hurts video games’ realism without you even ever fully knowing it.

Image sources via clickthrough.

Avengers Movie Review

Okay. So. I was sorely disappointed with Spider-Man 3, the first Hulk, Captain America, Thor, Fantastic Four: the one with that Silver Guy, Iron Man 2 and all of the movies featuring the X-Men. I was ‘meh’ about Spider-man 1 and 2, Daredevil, the second Hulk and Blade (technically Marvel). Frankly, Ghost Rider doesn’t even exist in my mind. So that leaves… the first Iron Man, I quite liked, and now the Avengers.

It’s shocking, I know.

Spoiler Warning!

And don’t read it as if I hate the super hero genre, because it’s exactly the opposite: I love superheroes so much that when they come out with such mediocre movies I become rather upset with the injustice.

What they did right: first off, pacing. It’s actually remarkably similar to how Iron Man was shot, which is awesome. There were a few shaky bits where someone or other was taking the reigns on the scenes and they started to feel like the other movies, most notably the two recent ones Capt. America and Thor, but for the most part it was spot on. Well done for that.

I liked the direction the Hulk is going in, actually. We saw it a little bit in the second of his movies and I’m glad they’re continuing to take it there. I liked his interactions with the other heroes, demonstrating both a loyalty and his wild-card side, and I liked his uh… “interaction” with Loki near the end. After all, he’s the mother-flippin Hulk. That’s his job. The punch at the end was perfect and was a nice point of levity, which actually, was a well done thing overall; the humour bits punctuated things exactly as they should.

Thor is still silly, and the invading army / Loki himself fell under that category again: it’s like those bad Saturday morning Power Ranger shows. The costumes are just so plastic and foam and outrageous and the immersion is broken because you can’t help but laugh at how ridiculous the man you’re supposed to be fearing is. Like, Darth Vader scared me a child – it’s silly now, of course, but that’s a villain. He’s evil by himself, whereas Loki feels like a guy pretending to be evil. A guy who had only seen those terrible Power Ranger shows and that’s how he thought villains should be. There’s no genuine fear there.

The giant flying turtle thing was cool, if only because it reminded me of Shadow of the Colossus, and especially so when they were fighting on the back of it, driving that metal piece into it’s back. Man I love that game… anyway.

Hawkeye was cool, which is a relief because he was actually pretty silly in the comics. I can’t decide if he should get his own backstory movie. He doesn’t actually have any super powers (although, neither does Batman…) and he works as a flat character that’s just explained as having a mercenary history and a spot in S.H.I.E.L.D’s troops. That’s sometimes all you need. I do think it’s silly, as a personal aside, that any hero would run into battle with like, 20 arrows. I mean, then what? He runs out in the movie but even then, it took a long time. You’d get through 20 pretty fast…

Tony Stark is his usual, which is awesome. The Potts romance is sealed and things seem pretty routine. His getting in and out of the suit has been perfected (and in the coolest way possible) and it seems like they’ve settled down a bit. He isn’t so reckless, which is cool to see; we get to watch him mature from the first movie. Grow with him. He’s still witty and has those perfect quips, but I think they strike a good balance in attitude.

Captain is starting to turn into a jerk, honestly. In his origins film he was played off as naive and virtuous and that was cool – that was Cap as we know him – and now he’s standing on the edge of arrogance and seems to have control issues when confronted with Tony who wasn’t really doing anything unreasonable. Cap seems like that straight-laced dweeb who tattles on everyone, which is a quick way to being the kid no one likes. Except, with muscles, so they have to keep him around.

That’s another thing I don’t get. Why don’t they make everyone Iron Man suits. I mean, Tony has what, seven of them now? We’ve seen in the second movie that other people can wear them. I want a movie with Hulk in a flying suit. And why don’t they make them out of the stuff Cap’s shield is made of? “Well, the vibranium used…” you start in your know-it-all voice, but no. If that’s really all the material they had in the world with such fantastic properties they wouldn’t give it to some untested soldier dude in a form so easily stolen or lost.

I was upset at first with Nick Fury being black, since in the comics he was actually more similar to J. Jonah Jameson (who was the best character in all the Spider-Man movies) but I have to hand it to Sammy Jackson’s performance. No one can pull off that kind of nonchalant badassery quite like he can. So, it’s growing on me. It works, and I can see the merit to their decision.

The graphics are good. This is such a moot point these days. We’re already past the point where things are reasonably real looking, so it’s not like any major breakthroughs have abounded. The helicarrier is basically just a MKII version of those found in Skycaptain and the World of Tomorrow, which I am entirely fine with.

What else is there?

TL;DR I went in with low expectations given the recent past and was pleasantly surprised. I’d recommend it to friends, yeah.

Photo via

Alain de Botton & success

“One of the interesting things about success is that we think we know what it means. A lot of the time our ideas about what it would mean to live successfully are not our own. They’re sucked in from other people. And we also suck in messages from everything from the television to advertising to marketing, etcetera. These are hugely powerful forces that define what we want and how we view ourselves. What I want to argue for is not that we should give up on our ideas of success, but that we should make sure that they are our own. We should focus in on our ideas and make sure that we own them, that we’re truly the authors of our own ambitions. Because it’s bad enough not getting what you want, but it’s even worse to have an idea of what it is you want and find out at the end of the journey that it isn’t, in fact, what you wanted all along.”

I’ve been writing to myself a lot on this topic lately. It’s one of frustration and strife in my new freshly graduated world. But also: hope. I’m not afraid at all.

There’s two things that come to mind when I look back upon myself. One. Two. They sum up nicely: knowing that life is finite, how do I choose to spend each hour?

I’m not sure industrial design is my answer. It’s awesome, yes, and I love it with incomparable passion, but I’m also attracted so deeply to the artisan ideals. Wabi-sabi. I want to make things for people. Sometimes there are things that are supposed to reach a lot of people – this is where industrial design is used – but sometimes I just want to make one of something for someone and know that they’re using it and probably will continue to as long as I know them. If they stop, of course, I will never live it down. Just jokes. But seriously. One knife. One chair. Maybe a handful of lamps or guitars. I want to make things for people. That, in whatever form it takes, seems to be the resounding root of my self worth and ‘success’ in life.

As best as I know right now. I mean, the older types would argue I haven’t even begun my life yet.

And now, to begin.


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